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AI Insights · Timothy · April 2024

Top 5 Sandbox-like Games on iOS in Latin America, Q1 2024

Explore the performance of the top 5 sandbox-like games on iOS in Latin America during Q1 2024, featuring trends in downloads, revenue, and active users.

Top 5 Sandbox-like Games on iOS in Latin America, Q1 2024

In the first quarter of 2024, the top 5 sandbox-like games on iOS in Latin America showed varying performance trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights into how these games fared over the weeks.

Roblox saw its weekly revenue peak at around $683K in early January, with a notable dip to approximately $466K by mid-February before rebounding to $650K in the last week of March. Weekly downloads showed a downward trend from 221K in the first week to a low of 123K in early March, ending the quarter at 165K. Active users started at around 2.3M and saw minor fluctuations, closing the quarter at a similar level.

Block Craft 3D: Building Games by Wildlife Studios had relatively stable weekly revenue, hovering around $1K, with slight decreases and increases throughout the quarter. Weekly downloads ranged from 25K at the start of January to a low of 18K in early March, before rising to 24K at the end of March. Active users showed a slight decline early in the quarter but picked up towards the end, finishing at 136K.

PK XD: Fun, friends & games experienced fluctuations in weekly revenue, starting at around $9K and ending at approximately the same value, with minor drops and peaks in between. Weekly downloads were fairly consistent, starting at 24K, dipping to 17K, and recovering to 24K by the end of the quarter. Active users saw minor declines and gains, ending the quarter at 135K.

MultiCraft — Build and Mine! had modest revenue, peaking at $98 in mid-March. Weekly downloads showed a slight decline from 10K at the beginning of January to around 6K in February, before rising to 9.5K by the end of March. Active users followed a similar pattern, starting at 38K and ending the quarter at 31K.

Rec Room: Play with Friends generated consistent weekly revenue, peaking at $565 in mid-February. Weekly downloads started at 11K, dropped significantly to around 1.5K in early March, and ended with a slight recovery to 5K. Active users peaked at 26K mid-March but saw a decline towards the end of the quarter, finishing at 20K.

These trends provide a snapshot of the performance of top sandbox-like games on iOS in Latin America for Q1 2024. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024